
This is so popular, it even featured in one of the books I read for my thesis.
The Poverty Challenge – Google it, there are many different versions to be found. There are so many other great ideas out there, so here are a few honorable mentions: Make the most of evil Sims, and see how far you can make it. You may never buy anything normally, and you cannot even get a job. Your goal is as nasty as it is simple: Make as much money as possible – but you can only steal and mooch. If anything, this has the potential to become the funniest challenge of them all. Play it for the sake of playing it – points are awarded for the number of days you played, but basically this one is just for fun. If the player manages to get their imagination kicking, this can turn out to be a very rewarding story, especially because it forces them to forego their usual, worn-out tactics. The rules forbid you to do almost anything to better your situation, and leave you with little choice in the matter. This challenge really does its name justice. Points are rewarded for achievements, and deducted for time in the asylum, deaths, and so on. As soon as their lifetime wish is fulfilled they may leave the asylum and wins the challenge. Your “residents” are all slightly deranged inmates, and the player may only actively control one Sim in the house. You build a home according to certain restrictions, such as how much furniture you are allowed, and what quality it can be. This setup reminds me very much of the dorms of TS2’s Campus. They even created an app just to make it easier to roll the numbers! The Asylum If you like some randomness, and dice, this is the best way to go.
You build a family as in Pinstar’s original legacy challenge, but with the difference of rolling the dice for almost every decision you make.
Here are my favourites: The Random Legacyįor everyone who wants to get the most out of The Sims, and is usually to shy and lazy to try something new, this challenge does the trick. Even if you don’t care for the point systems, they’re a good place to start to freshen up the game experience. People already came up with these in time of TS2, and they are easy to adapt. Ever tried making a family of evil children? They are creepy. If you still want to play, and just don’t know what else to try, the Challenges are the best way to get new ideas. Eventually you reach the point where only creative story-telling will work to make the game fun again. Even add-ons don’t really provide a great deal of satisfaction in Sims games, I would even say they hinder the gameplay more than they augment it. After playing The Sims 3 extensively for my bachelor thesis (this still sounds wrong to me…) I took a break myself, since the game held nothing new. By now, every Sims player has probably hit it: the slump.